Ranked score
Ranked score is the sum of your best passing score on every ranked, approved and loved beatmap difficulty you have played online, counted separately for each osu! game mode. Only one score per difficulty contributes — the highest — so replaying a map you have already cleared adds only the difference between the old best and the new one. Failed attempts contribute nothing, and neither do plays on qualified, pending or graveyarded maps, even though those still add to total score. Ranked score therefore grows mainly by clearing difficulties you have never cleared before.
Which beatmaps count
The osu! wiki defines ranked score as the total sum of the best scores for all ranked, loved and approved difficulties played online. The category rules that follow from that are easy to get wrong:
- Ranked and Approved both count. Approved is a historical category for maps that sat outside the usual ranking rules; approved maps otherwise function like ranked ones.
- Loved counts, even though loved maps award no pp.
- Qualified does not count. Qualified maps have leaderboards, but every score on them is deleted when the map leaves the category.
- Graveyard, Work in Progress and Pending do not count. They contribute to play count and total score, but never to ranked score.
Ranked score is also counted per difficulty rather than per beatmap set, so clearing four difficulties of one song contributes four separate best scores.
Only your best score on each difficulty counts
The server holds exactly one contribution per difficulty. When you set a new personal best on a map, the previous best is subtracted from your ranked score and the new one added in its place, so the net movement is the difference between them.
A worked example. Your best score on a difficulty is 4,120,000. You come back to it and score 5,300,000. Your ranked score rises by 1,180,000 — not by 5,300,000. Play it another twenty times and score anything below 5,300,000 each time, and your ranked score does not move at all.
Passing matters too: a failed attempt is not a record on the map, so it adds nothing to ranked score, while still adding to total score. And ranked score is not strictly one-directional. If a beatmap leaves the Loved category, all of its scores are deleted, and the ranked score they contributed goes with them.
Why long maps and mod choice matter so much
Under ScoreV1, the default scoring system in osu!(stable), each hit circle in osu!standard is worth:
hit value × (1 + (combo multiplier × difficulty multiplier × mod multiplier) / 25)
The hit value is 50, 100 or 300; the combo multiplier is your combo before that hit, minus one; and the difficulty multiplier is derived from the map's HP drain, circle size, overall difficulty and object density. Because the combo term grows as the play goes on, later objects are worth far more than early ones, and the score for a full clear grows much faster than the object count does. That is why a single marathon map can be worth more ranked score than a dozen short ones.
Mods rescale the whole thing. In osu!standard the score multipliers are:
| Mod | Score multiplier |
|---|---|
| Half Time | 0.30× |
| Easy | 0.50× |
| No Fail | 0.50× |
| Hidden | 1.06× |
| Hard Rock | 1.06× |
| Double Time | 1.12× |
Multipliers multiply together, so Hard Rock with Half Time gives 0.318×. A No Fail clear banks half the ranked score the same play would have banked without it. In osu!(lazer), scores are recorded under standardised scoring and converted to a classic-style value before being added to your ranked score, so the profile total stays on one scale.
The score leaderboard, and why pp replaced it
osu! publishes a score-ordered leaderboard next to the performance leaderboard. The Score view is ordered by ranked score for the selected game mode, and can be filtered to a single country — the same statistic also drives the team score rankings. The osu! wiki characterises the score ranking as demanding a large time commitment but relatively less mechanical skill than the performance points ranking.
That was not always a side leaderboard. Before performance points existed, a player's global rank was determined purely by ranked score. It was fully replaced by the first version of performance points, which was itself later replaced by the ppv2 system in use today. Ranked score survives as a measure of breadth: how much of the ranked catalogue you have actually cleared, rather than how hard the hardest thing you cleared was.
Ranked score in a TrackMyOsu session
TrackMyOsu records ranked score in every session snapshot, alongside pp, global and country rank, accuracy, play count and total score, and shows your current ranked score on your public profile page. Because snapshots are kept permanently, you can compare a session from last week against one from six months ago and see how much of the movement came from new clears rather than from improving old scores.
Expect ranked score to be a slow-moving line. A two-hour session spent retrying maps you have already cleared may add almost nothing, since only the differences count, while a session spent working through unplayed ranked difficulties can add far more than the same time spent farming. Ranked score and pp often move in opposite proportions during the same session, which is exactly why both are worth recording.
See also
- Total score — Every submitted score added together, including failed attempts and repeats.
- Play count — The number of plays you have submitted, failed attempts included.
- Level — A cosmetic milestone derived entirely from total score, with no effect on pp or rank.
- PP (performance points) — osu!'s skill rating: a decaying weighted sum of your best score on each ranked beatmap.
Related guides
Longer explainers that use this term: browse all osu! guides, or start with Understanding osu! pp, How to read your osu! stats and Star rating explained.
Sources
Definitions follow the official osu! wiki and the ppy/osu source. Session figures come from TrackMyOsu's own tracked-session database.
By carrot12_. Last updated 2026-08-13.
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